INFILTRATOR A Clue-Style Network Deduction Game

The breach happened at 03:14 AM. You weren't supposed to be the one handling it.

You are ANALYST_07 — a low-clearance government technician with temporary elevated access and one objective: trace an unauthorized intrusion back to its origin node before the trail goes cold. Nine nodes sit on the classified network map. Terminals. Databases. Servers. An external gateway with routing tables that someone altered. Each one holds a fragment of what happened. Some point somewhere useful. Some were cleaned up before you arrived.

Before you can accuse anyone, you have to earn it. Complete three clearance tasks — drag an identity tag into its receptor slot, cross-connect a pair of wires, map the continents on a globe. The system doesn't care that there's an active breach. Procedure is procedure.

When the tasks are done, you get one accusation. One. Choose the wrong node and a false report goes on record. Choose right and the breach is resolved — though the result screen won't exactly celebrate with you.

Built in p5.js. Presented inside a fully rendered CRT television with phosphor glow, scanlines, and a typewriter boot sequence. Every screen scales to your window.

Inspired by WarGames (1983) — the film's argument that surveillance systems are more fragile and opaque than their operators believe is the mechanic, not just the aesthetic.

Updated 25 days ago
Published 27 days ago
StatusPrototype
PlatformsHTML5
Authoraidenmcdonald
GenreInteractive Fiction, Adventure
Tags2D, Atmospheric, Retro, Short, Singleplayer
AI DisclosureAI Assisted, Code

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